Resume

Norbert Barichard

Career

 

Dec. 2014 - Today : Developer @ Diginext, Toulouse (France)

 

Developer on the VASCO and MATHISIS European projects, lead developer on the TAGTICE project.

  • Technical conception, Development (C++, Py, Qt)
  • Agile/Scrum method
  • Team management

 

Dec. 2013 – May 2014 : Gameplay developer @ Axyz, Bordeaux (France)

 

Gameplay developer on augmented reality applications.

  • Technical conception, Development (Unity, C#, iOS)

 

Jan. 2013 – Nov. 2013 : Co-founder @ Carton-Pâte Games, Bordeaux (France)

 

Project manager, gameplay developer and game designer on our game RED IS UNDEAD (strategic 3D tower-defense, PC).

  • Project leader
  • Technical conception, Development (Unity, C#)
  • Game design, level design
  • Creation of the game universe, storyline, dialogs
  • Communication (press, public, conventions)
  • GUI and user interactions

 

Sep. 2011 – Dec. 2012 : Gameplay developer @ Axyz, Bordeaux (France)

 

Gameplay developer on the IMAYANA project for the Tourism Office of Bordeaux (iOS, C# / Unity3D).

  • Technical conception, Development (Unity, C#)
  • Integration

 

Oct. 2009 – Aug. 2011 : R&D engineer @ INRIA Lille-Europe, Lille (France)

 

R&D developer in the MINT team, in collaboration with Idées-3Com on projects related to navigation & object manipulation in a 3D environment on a tactile device.

  • Development (C++, VRML, Javascript).

 

Feb. 2009 – Aug. 2009 : Intern @ Mad Monkey Studio, Bordeaux (France)

 

Gameplay developer, game designer for ALPHABOUNCE on Nintendo DSi in collaboration with Motion-Twin.

  • Gameplay and engine development (C++).
  • Game design, world design.

 

Jun. 2008 – Sep. 2008 : Intern @ Logyline, Bordeaux (France)

 

Developer on an internal tool for dynamic texturing & mesh optimization on 3D shapes (C#, HLSL).

Skills

 

Professional experience

 

Gameplay programming

Game design

Storytelling, world design

Team management

 

Technical skills

 

C#, C++, Qt, Python, CMake

Algorithmic, Geometry, State machines

Software architecture, Design patterns

 

Software

 

Unity3D (iOS, Web, PC)

Microsoft Visual Studio

Articy Draft SE 2, CC3+

Microsoft Office

Qt Designer & Creator

 

Personal skills

 

Creative

Enthusiastic

Open-minded

Meticulous

Curious

 

Spoken languages

 

French (native)

English (fluent)

Icelandic (notions)

Spanish (notions)

Japanese (super basic notions)

 

Hobbies

 

Gaming (video games, board games)

Books (reading, writing)

Sports (hiking, running)

Sciences, music, series

Education

 

2006 – 2009 : Computer science Engineering school @ ENSEIRB, Bordeaux (France)

 

  • Graduated Computer Science Engineer with honours in September 2009.
  • Took a specialization in multimedia technologies in 3rd year.

 

2004 – 2006 : Maths & Physics preparatory class @ Lycée Barthou, Pau (France)

 

  • Took the Computer Sciences option in 2nd year.

 

2004 : Baccalauréat in Sciences with honours @ Lycée Riquet, Toulouse (France)

 

  • Took the Electronics & Mechanic Systems scientific option.