Gameplay developer on augmented reality applications.
Project manager, gameplay developer and game designer on our game RED IS UNDEAD (strategic 3D tower-defense, PC).
Gameplay developer on the IMAYANA project for the Tourism Office of Bordeaux (iOS, C# / Unity3D).
Developer on an internal tool for dynamic texturing & mesh optimization on 3D shapes (C#, HLSL).
Storytelling, world design
C#, C++, Qt, Python, CMake
Algorithmic, Geometry, State machines
Software architecture, Design patterns
Unity3D (iOS, Web, PC)
Microsoft Visual Studio
Articy Draft SE 2, CC3+
Qt Designer & Creator
Japanese (super basic notions)
Gaming (video games, board games)
Books (reading, writing)
Sports (hiking, running)
Sciences, music, series