Norbert Barichard



Dec. 2014 - Today : Developer @ Diginext, Toulouse (France)


Developer on the VASCO and MATHISIS European projects, lead developer on the TAGTICE project.

  • Technical conception, Development (C++, Py, Qt)
  • Agile/Scrum method
  • Team management


Dec. 2013 – May 2014 : Gameplay developer @ Axyz, Bordeaux (France)


Gameplay developer on augmented reality applications.

  • Technical conception, Development (Unity, C#, iOS)


Jan. 2013 – Nov. 2013 : Co-founder @ Carton-Pâte Games, Bordeaux (France)


Project manager, gameplay developer and game designer on our game RED IS UNDEAD (strategic 3D tower-defense, PC).

  • Project leader
  • Technical conception, Development (Unity, C#)
  • Game design, level design
  • Creation of the game universe, storyline, dialogs
  • Communication (press, public, conventions)
  • GUI and user interactions


Sep. 2011 – Dec. 2012 : Gameplay developer @ Axyz, Bordeaux (France)


Gameplay developer on the IMAYANA project for the Tourism Office of Bordeaux (iOS, C# / Unity3D).

  • Technical conception, Development (Unity, C#)
  • Integration


Oct. 2009 – Aug. 2011 : R&D engineer @ INRIA Lille-Europe, Lille (France)


R&D developer in the MINT team, in collaboration with Idées-3Com on projects related to navigation & object manipulation in a 3D environment on a tactile device.

  • Development (C++, VRML, Javascript).


Feb. 2009 – Aug. 2009 : Intern @ Mad Monkey Studio, Bordeaux (France)


Gameplay developer, game designer for ALPHABOUNCE on Nintendo DSi in collaboration with Motion-Twin.

  • Gameplay and engine development (C++).
  • Game design, world design.


Jun. 2008 – Sep. 2008 : Intern @ Logyline, Bordeaux (France)


Developer on an internal tool for dynamic texturing & mesh optimization on 3D shapes (C#, HLSL).



Professional experience


Gameplay programming

Game design

Storytelling, world design

Team management


Technical skills


C#, C++, Qt, Python, CMake

Algorithmic, Geometry, State machines

Software architecture, Design patterns




Unity3D (iOS, Web, PC)

Microsoft Visual Studio

Articy Draft SE 2, CC3+

Microsoft Office

Qt Designer & Creator


Personal skills








Spoken languages


French (native)

English (fluent)

Icelandic (notions)

Spanish (notions)

Japanese (super basic notions)




Gaming (video games, board games)

Books (reading, writing)

Sports (hiking, running)

Sciences, music, series



2006 – 2009 : Computer science Engineering school @ ENSEIRB, Bordeaux (France)


  • Graduated Computer Science Engineer with honours in September 2009.
  • Took a specialization in multimedia technologies in 3rd year.


2004 – 2006 : Maths & Physics preparatory class @ Lycée Barthou, Pau (France)


  • Took the Computer Sciences option in 2nd year.


2004 : Baccalauréat in Sciences with honours @ Lycée Riquet, Toulouse (France)


  • Took the Electronics & Mechanic Systems scientific option.